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id ▼ content_id series_id parent_content_id level content_type product_type title alt_titles subtitle display_title display_title_short description description_short image_id display_order listed_at label_id geoblock_id display_name copyright on_presale_at on_sale_at off_sale_at add_on add_on_campaign_only
PRD_04D8YN2YMTYG CNT_2CYC47668E60 Hikaru no Go CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 16 []   Hikaru no Go, Vol. 16   Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...?   01KGBFDNS0THXA83TX344G1G3E 16.0 2024-11-26T08:00:00.000Z VIZ Media LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 16 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0
PRD_0B6NG94C7Q30 CNT_1VS9WDYA6B2G Hikaru no Go CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 14 []   Hikaru no Go, Vol. 14   When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity; if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?!   01KGBFCT3DZHMNT8MTQ83NZEK5 14.0 2024-11-26T08:00:00.000Z VIZ Media LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 14 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0
PRD_0FGBVWYAWRWG CNT_2FJP7WJQ2C00 Hikaru no Go CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 7 []   Hikaru no Go, Vol. 7   Hikaru is horrified to find that he's losing all of his games at the insei school! The Young Lions Tournament is just three months away, and the insei who qualify will play against rookie pros, including Akira. Hikaru sees his chance to impress his rival, but can he turn his losing streak around in time?   01KGBFDJNWQ1V6YF9H73TPSE6T 7.0 2024-11-26T08:00:00.000Z VIZ Media LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 7 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0
PRD_0K8SP4Q53ET0 CNT_34GEKC6FAHVG Hikaru no Go CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 10 []   Hikaru no Go, Vol. 10   The main round of the pro test has begun. Everyone's feeling the pressure, no one more so than Hikaru's friend Isumi, who has failed the test twice before. Fighting off his feelings of self-doubt, Isumi faces his next opponent, who turns out to be Hikaru. But a careless mistake lands the pair in an awkward position!   01KGBFD40GS6AJFM1C685V07FP 10.0 2024-11-26T08:00:00.000Z VIZ Media LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 10 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0
PRD_0QS81QHFFDS0 CNT_17TVJZWQSH4G Hikaru no Go CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 3 []   Hikaru no Go, Vol. 3   Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upperclassman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go Club. A possible teammate arrives in the form of Yuki Mitani--but will he join their club or continue to swindle old timers for their pocket change?   01KGBFD2JVZZMF0MYQ3G0HH8JE 3.0 2024-11-26T08:00:00.000Z VIZ Media LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 3 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0
PRD_0TFRKAJHBCR0 CNT_3758J9H04G5G Hikaru no Go CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 22 []   Hikaru no Go, Vol. 22   The Hokuto Cup games are about to begin, and Hikaru gets caught up in some misunderstandings that make it difficult for him to concentrate on go. In the first match between Japan and China he starts out poorly and seems well on the way to a resounding defeat. Only by getting a tight grip on himself can he possibly make a showing, but that's far easier said than done!   01KGBFD1EN4FQWCY8X05XD7QM3 22.0 2024-11-26T08:00:00.000Z VIZ Media LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 22 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0
PRD_0XJT9GEXKAY0 CNT_3SSJX6XH1E7G Hikaru no Go CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 19 []   Hikaru no Go, Vol. 19   Hikaru is determined to move carefully, step by step, up the ladder of professional go. He pours his energy into it, striving to get closer to his ultimate goal--playing the Divine Move. After many games he finally gets to play a 7-dan, who turns out to be someone he's confronted before, though not in competition. Their mutual animosity fires their competitiveness, pushing them to play with maximum intensity!   01KGBFCY659XVG85ZT36WSWSBT 19.0 2024-11-26T08:00:00.000Z VIZ Media LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 19 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0
PRD_10SQAEDFN26G CNT_23H40JM9G6E0 Hikaru no Go CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 18 []   Hikaru no Go, Vol. 18   The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these and takes center stage in the final tale when he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.   01KGBFDAAWJY6S7YHPH1BH7A9V 18.0 2024-11-26T08:00:00.000Z VIZ Media LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 18 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0
PRD_1BWP0M8VX04G CNT_226E0E0TA480 Hikaru no Go CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 13 []   Hikaru no Go, Vol. 13   Hikaru and Sai are both scheduled for matches with their greatest rivals--Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch with his son...? The suspense is getting unbearable!   01KGBFD7D4YBEEMNK1BD09EWSB 13.0 2024-11-26T08:00:00.000Z VIZ Media LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 13 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0
PRD_1D3HXT405EAG CNT_24V83BBB42A0 Hikaru no Go CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 1 []   Hikaru no Go, Vol. 1   Hikaru Shindo is like any sixth-grader in Japan: a pretty normal schoolboy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic--and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go.   01KGBETX8NMF2FNXDHZY9WPCWC 1.0 2024-11-26T08:00:00.000Z VIZ Media LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 1 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0
PRD_1ED6J7AXSFBG CNT_05GV3SN2S390 Hikaru no Go CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 11 []   Hikaru no Go, Vol. 11   Hikaru's classmate Ochi has won enough games to guarantee his place among the top three players who will pass the pro test. Hikaru, on the other hand, still needs to win more games, and he'll soon face his friend Waya and Ochi himself, who has been preparing for their match with Akira's help! When the dust clears, who will be left standing?   01KGBFD57EQFHSK192BW93V840 11.0 2024-11-26T08:00:00.000Z VIZ Media LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 11 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0
PRD_1J6T5FRCS73G CNT_0EX37E8ZHB10 Hikaru no Go CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 6 []   Hikaru no Go, Vol. 6   From the beginning, Go has been just fun and games for Hikaru. But now that Akira has turned pro, it's going to take everything in Hikaru's power to catch up to his old rival. Before Hikaru can even take the pro test, however, he must get into the insei school and defeat all the students. And by that time Akira may truly be out of reach!   01KGBFDHNKC65TSJJNPBP2GJZB 6.0 2024-11-26T08:00:00.000Z VIZ Media LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 6 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0
PRD_1PQAG2NQ562G CNT_2E7G6SX7WA20 Hikaru no Go CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 4 []   Hikaru no Go, Vol. 4   Another tournament is underway. Three members of the cutthroat Kaio Go Club face three members of the budding Haze Go Club. As tensions rise, the antagonism between both teams culminates in a telling match between Akira and Hikaru. Who will win? Which team will win? Even if the answer surprises you, the ensuing drama won't.After the excitement of the tournament, there's nothing left for Hikaru and Kimihiro to do...except to learn more about Go! In the process, Hikaru finds a way to let Sai play all the Go his fluttering heart desires without everybody and their mother pointing and staring at Hikaru. Find out what Hikaru discovers in this volume of Hikaru no Go!   01KGBFDG0XG074S9FFQZ9SNHVG 4.0 2024-11-26T08:00:00.000Z VIZ Media LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 4 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0
PRD_1STMD8H3D40G CNT_20WT1N9RP8C0 Hikaru no Go CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 21 []   Hikaru no Go, Vol. 21   The Hokuto Cup, a new tournament for young players from Japan, China and Korea, is looming, and Hikaru's rival Akira has already secured one of the coveted three places on Japan's team. While Hikaru battles his way to one of the two remaining spots, Akira's father baffles the go world with his unexpected retirement!   01KGBFDCWHBGK467068BCPZCCE 21.0 2024-11-26T08:00:00.000Z VIZ Media LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 21 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0
PRD_2ATGQZD3JSE0 CNT_3CK2M81AEXQG Hikaru no Go CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 15 []   Hikaru no Go, Vol. 15   Hikaru ignores Sai's pleas to let him play go, and then one day Sai vanishes! Is he mad at Hikaru? Where has he gone? Will he ever come back? And will Hikaru be able to play without Sai's coaching...?   01KGBFDN5S0SCNJ4XRD8B6BQ6E 15.0 2024-11-26T08:00:00.000Z VIZ Media LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 15 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0
PRD_2DSJC59FV7C0 CNT_3F8CQ5DV8VHG Hikaru no Go CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 8 []   Hikaru no Go, Vol. 8   Hikaru faces the preliminary rounds of the pro test, during which he must eliminate not only his classmates at the insei school but also any outsiders who want to take the test. One of them in particular appears to know how to exploit Hikaru's weaknesses, and poor Hikaru seems powerless to stop him.   01KGBFDJ5GB51QVX0DTV72CC3T 8.0 2024-11-26T08:00:00.000Z VIZ Media LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 8 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0
PRD_2HG0FD6A1D9G CNT_04552N1KK1B0 Hikaru no Go CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 23 []   Hikaru no Go, Vol. 23   Hikaru is in the toughest battle of his life when he faces Ko Yong Ha, Korea's top player in the Hokuto Cup tournament. The stakes, however, aren't for personal glory but for something far deeper, something that differentiates a mere game from a way of life. Hikaru knows what this means to him, but will he understand what it means to the new wave of go players and, indeed, the game of go itself?Final Volume!   01KGBFD3GA14ASEN9BQPNKAMP0 23.0 2024-11-26T08:00:00.000Z VIZ Media LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 23 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0
PRD_2Z5KQ7ZRNAEG CNT_264WDW2CRYP0 Hikaru no Go CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 2 []   Hikaru no Go, Vol. 2   With sure and steady moves, Sai and Hikaru are making a name for Hikaru Shindo as the one who might possibly beat the venerable Akira Toya. Wait. Who are we kidding? Hikaru: sure and steady...? Yeah, right! In between all the shenanigans Hikaru gets himself into during school and after, and dealing with Sai's unhappy sobs when Hikaru tries to run away from playing Go, his fame is growing. Principals, teachers and Go tournament kids alike are all wondering who this unruly bronco of a Go player is. Tetsuo, a Shogi punk who has a beef of his own with Akira, harasses poor Hikaru at first--then later puts him on his own Go team! Meanwhile, Akira, looking for a rematch with Hikaru, is surprised to find Hikaru playing with a third-rate Go club. You won't be disappointed with the further adventures of this dynamic Go duo!   01KGBFCYPS93K5W6X0DHRSJ1VH 2.0 2024-11-26T08:00:00.000Z VIZ Media LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 2 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0
PRD_316ZWRWCK2P0 CNT_336TGVFDPNZG Hikaru no Go CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 17 []   Hikaru no Go, Vol. 17   From the moment he began playing go, Hikaru relied on Sai's supernatural support. Now that his mentor has vanished into thin air, will he be able to handle the demands of life as a pro? Meanwhile, Hikaru's archrival Akira is playing so well even veteran players tremble at the mention of his name. And now, at long last, the two boys will play each other...   01KGBFD8ZFDRR5ZPD4RS0HEQBM 17.0 2024-11-26T08:00:00.000Z VIZ Media LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 17 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0
PRD_385YSYVRV0M0 CNT_35V4KGVYGKSG Hikaru no Go CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 9 []   Hikaru no Go, Vol. 9   Practicing at Go salons is turning out to be more fun than Hikaru thought. But at one salon he meets his match in Suyong Hong, a sullen 12-year-old who is studying for the pro test in his native Korea. By mistake, Hikaru insults Suyong, and now the only way they can settle their differences is by playing a grudge match!   01KGBFD6WJR1F6DWPTBFGCHAB1 9.0 2024-11-26T08:00:00.000Z VIZ Media LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 9 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0
PRD_3CT94HN37FV0 CNT_155HK2G6ZJTG Hikaru no Go CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 12 []   Hikaru no Go, Vol. 12   Hikaru's career as a professional Go player begins! In his first game, he must face veteran player Toya Meijin, none other than Akira's father. But to Sai, this round is personal. Then Sai attempts to teach a cheating Go player a lesson he'll never forget... Will Hikaru's ghostly master do him proud, or make him like an amateur?   01KGBFD4PDC37GCP3Y0P86VGH8 12.0 2024-11-26T08:00:00.000Z VIZ Media LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 12 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0
PRD_3GE2ZRAJ77K0 CNT_1EJSPQ23QTJG Hikaru no Go CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 5 []   Hikaru no Go, Vol. 5   Sai's games on the Internet have Go players around the world guessing his true identify. Among them is Hikaru's rival, Akira, who suspects that Hikaru is hiding behind the screen name "sai." So intense is Akira's interest, in fact, that he skips the first day of his pro exam for a re-match. And on a rainy Sunday, the battle of wills begins anew....   01KGBFDGNKNCT50W82E43E6FKD 5.0 2024-11-26T08:00:00.000Z VIZ Media LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 5 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0
PRD_3Y3W7H00B4G0 CNT_30HGHY4WWQXG Hikaru no Go CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 20 []   Hikaru no Go, Vol. 20   Go players under the age of 18 in Japan, Korea and China are getting ready to qualify for the Hokuto Cup. Hikaru and Akira are both in contention for the Japanese team, but the preliminaries prove to be tough going. Stung by a reality check, Hikaru focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association?   01KGBFDCD62R1YXWMG8NVR1QYA 20.0 2024-11-26T08:00:00.000Z VIZ Media LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 20 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0

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