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series: CNT_2QXE8TCBP6V0

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id type title alt_titles subtitle display_title display_title_short description description_short image_id listed_at
CNT_2QXE8TCBP6V0 1 Hikaru no Go ["히카루의 바둑","고스트 바둑왕","El go de Hikaru","HikaGO","Hikaru - Kì thủ cờ vây","Hikaru no Go","Hikaru's Go (Indonesian)","Hikarus go (Swedish)","HnG","Le go de Hikaru","O go de Hikaru","Vua Cờ","Хикару и го","Хікару і Ґо","היקארו נו גו","היִקָארוּ נוֹ גוֹ","هيكارو نو غو","ฮิคารุเซียนโกะ","ヒカルの碁","棋魂"]   Hikaru no Go   Hikaru Shindo is like any sixth-grader in Japan: a pretty normal schoolboy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic--and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go.   01KGBETX8NMF2FNXDHZY9WPCWC 2024-11-26T08:00:00.000Z

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