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id content_id series_id parent_content_id level content_type product_type title alt_titles subtitle display_title display_title_short description description_short image_id display_order listed_at label_id geoblock_id display_name copyright on_presale_at on_sale_at off_sale_at add_on add_on_campaign_only
PRD_1D3HXT405EAG CNT_24V83BBB42A0 CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 1 []   Hikaru no Go, Vol. 1   Hikaru Shindo is like any sixth-grader in Japan: a pretty normal schoolboy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic--and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go.   01KGBETX8NMF2FNXDHZY9WPCWC 1.0 2024-11-26T08:00:00.000Z LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 1 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0

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