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id content_id series_id parent_content_id level content_type product_type title alt_titles subtitle display_title display_title_short description description_short image_id display_order listed_at label_id geoblock_id display_name copyright on_presale_at on_sale_at off_sale_at add_on add_on_campaign_only
PRD_2Z5KQ7ZRNAEG CNT_264WDW2CRYP0 CNT_2QXE8TCBP6V0 CNT_2QXE8TCBP6V0 2 1 1 Volume 2 []   Hikaru no Go, Vol. 2   With sure and steady moves, Sai and Hikaru are making a name for Hikaru Shindo as the one who might possibly beat the venerable Akira Toya. Wait. Who are we kidding? Hikaru: sure and steady...? Yeah, right! In between all the shenanigans Hikaru gets himself into during school and after, and dealing with Sai's unhappy sobs when Hikaru tries to run away from playing Go, his fame is growing. Principals, teachers and Go tournament kids alike are all wondering who this unruly bronco of a Go player is. Tetsuo, a Shogi punk who has a beef of his own with Akira, harasses poor Hikaru at first--then later puts him on his own Go team! Meanwhile, Akira, looking for a rematch with Hikaru, is surprised to find Hikaru playing with a third-rate Go club. You won't be disappointed with the further adventures of this dynamic Go duo!   01KGBFCYPS93K5W6X0DHRSJ1VH 2.0 2024-11-26T08:00:00.000Z LAB_15X2T7H1V07G GEO_1PQM5BDYSMG0 Hikaru no Go, Vol. 2 HIKARU-NO GO © 1998 by Yumi Hotta, Takeshi Obata/SHUEISHA Inc.   2024-11-26T08:00:00.000Z   0 0

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