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id content_id series_id parent_content_id level content_type product_type title alt_titles subtitle display_title display_title_short description description_short image_id display_order listed_at label_id geoblock_id display_name copyright on_presale_at on_sale_at off_sale_at add_on add_on_campaign_only
PRD_2TKS2NDJAS60 CNT_1TQQ5CQYYXFG CNT_07DK6XRAAXC0 CNT_07DK6XRAAXC0 2 1 1 Volume 2 []   MÄR, Vol. 2   Fourteen-year-old Ginta's journey through the fantasy world of his dreams continues in this volume, where he must battle against the megalomaniacal machinations of the group known as the Chess Pieces!The Chess Pieces have already tried to take over "Mär Heaven" once before, but they were foiled by a human visitor from Earth. Phantom, the fiendish leader of the Chess Pieces, used the living iron ball known as "Babbo" as a weapon. Now, Babbo has joined Ginta, but because he suffers from amnesia, he has no recollection of his past. However, the Chess Pieces are on the move again, and Ginta and Babbo are expected to make history repeat itself!The battle against the Chess Pieces commences as the gang is enlisted by an ugly dog (who is not what he seems to be) to rescue a princess who's been frozen in ice. Ginta soon discovers that "Princess Snow" looks exactly like Koyuki, the girl from school he's long had a crush on! Can he be a hero in the face of this frozen beauty?   01KGBFTR1PR29E2CC4DV20JPHM 2.0 2024-11-26T08:00:00.000Z LAB_15X2T7H1V07G GEO_1PZ1FZ4QK0N0 MÄR, Vol. 2 MÄR © 2003 Nobuyuki ANZAI/SHOGAKUKAN   2024-11-26T08:00:00.000Z   0 0

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